Gameplay

100x energy, regenerates over time.
100x health, needs to be healed. Dies on zero health.

Inventory

The Players Inventory has 12 slots in which items can be stored.
There are four types of items with their correspnding slots.
Weapons, Abilities, Perma-abilities, and Triggers.
Some Perma-abilities are Runes, they give passive buffs and cannot be triggered.

Modes

You can switch between two Modes: Ability mode and Weapon mode.
Abilities can only be triggered in ability mode and weapons can only be triggered in weapon mode. Perma-abilities can be used in both modes.
Switching modes costs energy.

Cubes

Cubes are shops where you can buy new items. Items are chosen randomly, but every player has the same seed.
The currency is your health. To exit the shop you need to pay.
While visiting the cube it closes for other players. Shooting the cube can open it after some time to prevent the player from staying in the cube.

Weapons

Ray: a instant accurate ray that does consistant damage. Has a small cooldown and uses a little energy.

Abilities

none

Perma-abilities

Dash adds a lot of acceleration for a split second and carries momentum. Has a small cooldown. Uses energy.

Triggers

Sets a triggerable items state to triggered, the next time the item gets updated it will activate its effect.

Simple Trigger: takes a key or mouse button input and convert it to a trigger event.